Games/Experience Designer
3 Month Contract
UK only | Remote or Hybrid
About this role
We’re looking for a Games/Experience Designer with a strong foundation in game design and interaction design. You’ll lead the creation of moment-to-moment gameplay and user experience across our mini games, from shaping core loops to designing engaging experiences. You’ll work closely with the wider team to prototype, refine, and deliver experiences that feel as great to play as they look.
You’ll join a creative team building the next generation of interactive fan experiences. Working with autonomy, you’ll shape the visual quality of projects while collaborating closely with other artists and engineers who share your focus on craft, polish, and exceptional execution.
Those Beyond is a technology company creating gamified experiences that build lasting fandoms. We craft experiences that support the launch of blockbuster films, television, and game studio releases, giving fans new ways to connect, play and share in the worlds they love.
We emphasise craft and collaboration, but above all, Those Beyond is defined by the people who make it all happen. We value creative freedom, curiosity, and the kind of problem solving that transforms ambitious ideas into beautiful, performant experiences.
We’re a team of designers, writers, and engineers backed by $8m in venture capital from Europe’s leading funds, building at the intersection of technology, creativity, and fandom.
Responsibilities
Balance design quality with performance and accessibility constraints for web and mobile.
Conduct playtesting and use feedback to refine gameplay and UX.
Design and iterate on gameplay systems, mechanics, and user flows for PlayCanvas or Unity based games.
Create mockups and interactive prototypes in-engine to communicate and test design ideas.
Collaborate with artists and engineers to bring design concepts to life in-engine.
Requirements
Minimum of 3 years experience.
Proven experience designing and shipping interactive experiences or games.
Strong understanding of gameplay systems, level design, and interaction design principles.
Demonstrable experience of implementing gameplay using scripting inside a game engine.
Understanding of how to translate an IP or brand into engaging and contextually appropriate game experiences.
Proficiency with PlayCanvas, Unity, or similar real-time engines.
Ability to prototype ideas rapidly and communicate clearly across disciplines.
Ability to work in small, cross-functional teams on fast-moving creative projects.
Nice-to-haves
Diversity Statement
Understanding of UX for multiplayer, chat-based, or social game experiences.
Those Beyond is committed to making a measurable positive impact on people's everyday lives. We are an equal-opportunity employer and value diversity at our company. We believe diverse teams help to build better products and welcome people of all ages, stories and backgrounds, providing everyone with equal access to professional development.